How to begin your journey of becoming
JOURNEYWAYS is not about winning or losing; it's about discovering, exploring, and becoming. These guidelines will help you create meaningful experiences, whether playing solo or with others.
Each turn consists of three phases: Explore, Draw, and Reflect.
For Exploration you have two options: (1) Draw a map tile and place it adjacent to another one. If you draw a blank tile, you have to create it before placing it.(2) Use a sticky note to draw a new map tile (whatever you want) and place it on top of an existing one where no player is located. After you place your tile, you can move one or two spaces in any direction.
Draw a card from any pile, even the Discard pile. Green cards are movement, Black cards are pass of time, Blue cards are quotes, Red cards are encounters, Purple cards are group events.
If you drew a Green or Purple card, you have to perform the action it indicates. If you drew a Blue or Red card, take into account what they say, and write a new entry in your journal. If you drew a Black card, set it apart. The game ends when the fifth Black card is drawn.
The game ends when the fifth Black card is drawn. Each player can add a final entry to their journal, or just leave it as it is. However, if all players agree you can end the session after any amount of Black cards are drawn, or disregard the Black cards and use a timer, etc.
It is ok if your story ends abruptly. You can leave it like that, or return to it on another session.
After ending the game, each player can fill their Character Sheet at the end of the Player Booklet. This way they can see how their character developed during the game; what changed, and what stayed the same.
Remember: The game is not about winning or losing. It is about discovering, exploring, and becoming.
Unlike traditional games, your character in JOURNEYWAYS emerges through play rather than being predetermined. Use the game cards as inspiration, not rigid definitions; the main objective is you set your imagination free and write the story you want to tell. Journal entries can be as short or long, or as terse of detailed as you want. You can get inspiration from the tile where your token is located and the text in the card, but you can be as creative as you want. You can write a journal entry, doodle it, or do whatever you like.
It's recommended to end the session when the fifth Black card is drawn. Each player can add a final entry to their journal, or just leave it as it is. However, if all players agree you can end the session after any amount of Black cards are drawn, or disregard the Black cards and use a timer, etc.
JOURNEYWAYS is designed for ongoing play. Return to previous sessions, revisit old insights, and see how your understanding has evolved. Your character and story continue to develop between sessions.
Feel free to add your own story cards, character elements, or game mechanics. JOURNEYWAYS is a framework for exploration; make it your own.
Your journey of becoming starts with a single step. Gather your materials and begin.